11/10/2022 0 Comments Pcsx2 emulator ratchet: deadlocked![]() ![]() GUI: Bring back F6 string (Aspect Ratio) Fixes regression from īuild: Fix clang Stupid thing, the actions builds were fine! GS/OpenGL: Use shader+draw for CopyRectConvĭebugger: Format search hits with proper specifier ![]() GLLoader: Remove glCopyTextureSubImage2D() wrapper Not needed anymore. ![]() This is kind of not needed, it's handled above really. Let me know if you have questions or if I completely lost you on it because I realize this is still very technical.Gamedb :add 'GIFFIFOHack' to 'FIFA 2005'and EE clamping for 'D1 Professional Drift Grand Prix Series 2005'ģrdparty: Upgrade soundtouch lib to 2.3.1 Unfortunately r&c made it trickier than most and up to a few years ago was flat out impossible. I hope this helps, emulation is pretty simple from a play the game perspective normally. 400 x 400 pixels roughly lines the bloom up to where it should be. To fix it there is a section in the graphics menu for "hacks" and one of them let's you provide numbers to move textures around. Because of pretty much everything I mentioned before the bloom gets bad and floats half the screen away from the model it's supposed to be on. Up your arsenal has a cheat to modify bloom built into the game IIRC. R&C games are notorious for having high bloom, which is a birghtness effect, and in R&C it looks kinda like a bright fog around anything that lights up. AA calculates the pixels needed to make the line nice and smooth. AA is a post effect that gets rid of jagged lines, once again if you play a PS2 on a modern screen you might notice that the edges of 3D models like ratchets ears look like they have jagged outlines (think drawing a diagonal line in Ms paint with the line tool, doesn't look smooth). Next is MSAA - I'm just gonna call it AA (anti aliasing). ![]() 8x upscaling basically makes the textures go from 480pixels to like 4000 pixels. Upscaling takes the textures and multiplies the pixels to get a higher resolution which makes it nice and crisp texture wise even on a modern screen. This is partially because the textures in game are very small compared to the textures we have in games today so they get stretched out like a bad jpg. The 8x scale is the first thing - if you've played a PS2 game on a modern HD TV you might notice it's blurry as hell. In the developer builds of pcsx2 (basically a version of the emulator that is in testing and not considered to be completely stable) they added an option to do mipmapping via hardware, which means that you can both see the textures and get a steady frame rate which makes the game playable! Basically the whole game would be slow motion - sounds, movements, everything. If you play a ratchet and clank game on PCSX2 without it the textures look like someone barfed on every wall and enemy in the game and if you played with it since it was software you'd be lucky to be able to play at 20FPS at good points. Now for a long time you could only do mipmapping via software emulation in PCSX2. This is a simplification, and there is something weird about how they did this that I don't quite understand tbh. The GPU uses the distance from the camera to choose the proper size for the texture to be applied to the 3D model. The ratchet and clank games used a certain method of putting textures onto the 3D models called mipmapping which means each texture has multiple versions at different resolutions ex: the texture for ratchets armor might have a 256 pixel texture and a 512 pixel one. Hardware emulation means that the native computer hardware can take some of the work, so instead of the CPU doing everything the GPU can do the graphics which are a large part of videogames and takes the most power. This is very slow because your computer's CPU has to do all the work and it is multiple times the work since it has to both fake the PS2 hardware AND run the game. Software means that the program itself has to mimic the consoles' processor, graphics processor, memory etc. When you emulate a system there are 2 ways to go about it - hardware or software. Pcsx2 is a PS2 emulator for PC so you can play PS2 games if you have a decent computer. Ah sorry, I was half asleep and got a bit too technical. ![]()
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